AI Insights · Timothy · July 2024
Top Entertainment Mascot Games in Mexico for Q2 2024
Discover how the top 5 entertainment mascot games performed in Mexico during Q2 2024, with insights into downloads, revenue, and active users.
During the second quarter of 2024, the top 5 entertainment mascot games on a unified platform in Mexico showcased varying trends in downloads, revenue, and weekly active users. The data, sourced from Sensor Tower, provides a comprehensive look at the market performance of these popular games.
Disney Emoji Blitz Game from Jam City, Inc. saw fluctuating revenue, peaking at approximately $14.2K during the final week of April. Downloads experienced a significant dip mid-quarter, hitting a low of 710 in the week of May 27, but later rebounded to 5.9K by the end of June. Weekly active users showed a general decline from 29.1K at the start of April to 19.8K by mid-June, before rising again to 25.9K at the quarter's end.
Angry Birds Dream Blast by Rovio Entertainment Oyj maintained a steady revenue stream, averaging around $3.5K per week. Downloads fluctuated, hitting a peak of 8.3K in the week of April 8 and ending the quarter at 4K. The game consistently engaged users, with weekly active users peaking at 138K in early April and ending the quarter with a slight increase to 126K.
SpongeBob Adventures: In A Jam from Tilting Point LLC saw a varied revenue trend, peaking at $2.5K in early May. Downloads were robust, peaking at nearly 39.4K in the last week of June. Weekly active users remained strong, starting at 138K in early April and rising to a peak of 165K by the end of the quarter.
MY LITTLE PONY: MAGIC PRINCESS by Gameloft showed modest revenue, averaging around $1.2K per week. Downloads peaked at 15.2K in early April but saw a decline, ending the quarter at 3.5K. The game's weekly active users started at 91.3K and generally declined to 58.1K by the end of June.
Sonic Forces PvP Racing Battle by SEGA had a consistent revenue trend, averaging around $1K per week. Downloads were strong throughout the quarter, peaking at 26.5K in early May and ending at 20.4K. The game maintained a high level of engagement, with weekly active users peaking at 226K in early April and ending at 189K.
For more detailed insights and data, visit Sensor Tower.